Posts Tagged: ‘YouTube’
This weekend I watched an amazing video on YouTube. It is called Talking Funny, and it had been broken up into 4 parts and posted. It features Jerry Seinfeld, Louis C.K., Chris Rock and Ricky Gervais sitting together in a room talking about their craft. It is utterly amazing because it lets you get inside [...]
Wednesday on TechStuff, we talked about chiptunes, a musical movement that uses the sounds made famous in classic video games. It’s called chiptunes because the old consoles had dedicated chips that created the sounds you’d hear in video games. Those chips had a limited number of channels (or distinct voices) as well as a set range of tones and pitches they could produce. Some of the best video game music composers saw these features not as limitations but as challenges. And some of the most memorable video game themes trace their origins back to this era.
I spied a post by CNET’s Chris Matyszczyk — who may win the prize for tech-journalist-whose-name-I-dread-I-may-have-to-pronounce-some-day — that revealed a little tidbit that probably comes as a surprise to no one. Rebecca Black’s infamous Friday video has become the most hated clip on YouTube.
Yesterday’s episode of TechStuff was all about using the Internet as a platform to deliver content that you might normally find on more traditional kinds of media like television or the radio. The Internet has created opportunities for established artists and ambitious newbies to reach an audience without relying on an agent, studio or other third party.
A few weeks ago, a TechStuff fan posted a link to a YouTube video that managed to scare the pants off me (which is why I’m required by HR to wear, at minimum, two pairs of pants when I come to work). The claim in the video was that an inventor had discovered a way to perceive 3-D images on a television screen without the use of active 3-D glasses. Active glasses have shutters in them that open and close faster than we can see. The shutters synchronize with images on the television screen — each eye only sees one set of images. Your brain combines the two sets of images into a single image that appears to have the dimension of depth. The invention in the video seemed to achieve this by making you blink your eyes in sync with the television screen.
Today’s Time-waster: Watching All-of-everything Videos
by Tracy V. Wilson | January 25, 2011
One of my favorite TV shows right now is “Leverage.” And one of my favorite running gags on “Leverage” is a joke I don’t think it’s touched on in a while. Eliot Spencer (Christian Kane, also of “Angel” and a bunch of stuff I’ve never watched) will describe something that’s going on. He’ll spot a specific detail — the kind of gun being used, the backgrounds of the hired bodyguards. One of the others in the “Leverage” version of the Scooby Gang will say, “How do you know X is Y?” Eliot’s answer: “It’s a really distinctive [whatever it is].” The gun had a very distinctive “crack” when it fired. The bodyguards had very distinctive haircuts. You get the idea.
I went to YouTube to see whether some ingenious person had put together a montage of all of Eliot’s “very distinctive” whatevers. No luck. Nor has anybody made a video of every time he tells somebody, “You have a tell.”
There are plenty of other “all-of-the-times-X-happens” videos, though. So I thought I’d share. I’d start with a few from “The Wire,” but they’re all NSFW, so here are some substitutes instead.
Makes you think – YouTube post turns into two dozen dead people in an hour
by Marshall Brain | November 10, 2010
It seems impossible… …yet it really happened. At the 5:00 point he makes the point that all of the pieces for something like this had already materialized. They had never all combined together in this way, but they had all been seen individually. The slide is only on the screen for a few seconds, but [...]
Last week we looked at a piece of software that could find and remove logos in any piece of video. Today we have a piece of software that can find human beings and modify things like their height, width and muscularity. Obviously this will start affecting Hollywood films almost immediately, but the home video market [...]
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