Posts Tagged: ‘world of warcraft’

“World of Warcraft” has been around a while now but the game has serious legs. Tom Magrino over at GameSpot wrote about last week’s launch of the newest expansion, called “World of Warcraft: Cataclysm.” Within 24 hours, the expansion sold 3.3 million copies, outstripping the success of the previous two expansion packs, which sold 2.4 and 2.8 million copies within 24 hours.

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After 20-some years of playing video games, I’ve pretty much become resigned to the fact that my default alignment is, in obsolete D&D terms, somewhere between chaotic and neutral good. I’ll roll up all kinds of characters in pen-and-paper games, but if I’m looking at a screen on anything but a first-person shooter, I’m going to make good-guy choices more often than not.

That’s why I like games that have consequences for the goodness (or evilness) of a player’s actions. It was one of my favorite things about the “Baldur’s Gate” series, for instance. By the end of the game, my play style always drove Jaheira, a true neutral character who didn’t want to be perceived as a goody-two-shoes, into an incessantly complaining state of agitation. Evil characters who joined up with my party didn’t stick around long.

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At first, it looked like a bug. The “World of Warcraft” patch 3.2 rolled out yesterday, bringing with it extended maintenance times and the unexpected ability for players to create characters from opposing factions on the same player versus player (PvP) server. Until then, if you had a Horde character on a PvP server, you couldn’t start an Alliance character there as well.

It turns out that the change was deliberate — Blizzard has confirmed that it’s related to an upcoming feature that will allow players switch factions putting their characters through some kind of as-yet-unspecified racial transformation. (Don’t know what all that means? Hop on over to our World of Warcraft beginner’s guide for the scoop.)

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Last Tuesday, right before I went to bed, my RSS app started muttering that the “World of Warcraft” movie finally had a director — Sam Raimi. By Wednesday, just about every entertainment blog I read had something to say on the subject, mostly ranging from “Yay!” to “ZOMG YAY!!!1!” with a collection of plot ideas and casting suggestions thrown in.

But the latest “Halo” movie news has sparked a resounding “Boo.” Peter Jackson was teed up to be part of the film and a companion video game, “Halo Chronicles.” After the “District 9″ premiere, Jackson told Joystiq that the whole “Halo” project, including the video game, has fallen apart. “District 9″ more or less exists because the “Halo” project fizzled out.

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Yesterday, China’s Ministry of Commerce issued a press release announcing that the Chinese government is setting new rules governing the virtual money trade. Information Week explains it in simpler terms — China is banning gold farming.

WoW.com makes the controversial point that while a crackdown might be good for gamers, it’s probably not the best news for the Chinese workers who make a living farming for gold. Yet, it’s hard for some players to feel compassion for workers who are breaking rules, violating terms of service, hacking accounts and filling up chat channels with spam. While I’m the kind of goody-goody who hates to see cheaters prosper, I’m also aware that the rank-and-file gold farmer’s life is far from prosperous … but it’s better than being unemployed.

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For a game that’s never really over, “World of Warcraft” sure has a lot of ways to win. You can take down bosses, clear dungeons, achieve achievements, beat the other faction in PvP and best another player in a duel. Whatever. A lot of my fondest memories are entirely the product of failure.

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Some of my friends in my first “World of Warcraft” guild started playing the game when it was in beta. They all got to the then-maximum level 60 long before the first expansion hit. None of us were hardcore raiders, so most of our planned activities were 5-player dungeons and Upper Blackrock Spire. By the time I got to level 60, some of the more experienced players had gotten bored. But two expansions later, boredom doesn’t quite mean the same thing.

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In spite of my introversion, I spent a fair amount of time of “World of Warcraft” playing in groups. This was especially true in my pre-expansion level-60 days. I played a moonkin, and it didn’t take me long to figure out that my job in a group wasn’t to cast spells and do as much damage as possible.

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After three years and a total /played time I won’t readily admit to, my “World of Warcraft” account has breathed its last gasp. I think a lot of my friends who don’t play view my time in Azeroth as wasted, but all in all, it was a learning experience. I don’t want the WoW talk to take over the blog, so over the next couple of weeks I’ll be posting periodically about some of the things I learned while glued to my computer screen.

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