Posts Tagged: ‘symposiums’

It’s been almost two weeks since I first sat down at the Art History of Games symposium, and I’m still processing what I heard and learned while I was there. I keep flipping through pages and pages of notes, circling back to the same ideas, mulling them over and thinking of how to approach them in the blog. Over the past few days, I’ve been returning to one key question — are art games games?

Tags: , , , , , , , , , ,

After ducking out of work early last Thursday for the evening panels, I spent Friday and Saturday of last week at the Art History of Games symposium. Scholars, game designers, architects, museum curators and the like gathered to talk about how — or in some cases, whether — games have a place in the world of art. It was a densely packed weekend, and I’ll probably write more than one post about it this week. I’m starting off with the Thursday keynote by John Romero, game designer and artist most well-known for his work on games like “Wolfenstein 3D,” “Doom” and “Quake.”

Tags: , , , ,

Recent Postings by Category