Posts Tagged: ‘Playstation 3’
HowStuffWorks.com Tech Editor Holly Frey’s done at E3 2011 — here’s her wrapup from day three.
Alright, on Thursday there was no messing around. I would have some special together time with the Wii U no matter what! The last two days, I visited the area of the show floor I lovingly call Nintendo City, but to get actual play time with the Wii’s successor would have taken a minimum of a five-hour wait in line. That’s not a typo or fever dream. Five hours, minimum.
by Tracy V. Wilson | August 25, 2010
This Saturday, I was extra excited about my weekend ritual of doing laundry and watching TV on Hulu. Last week, I got an invite to Hulu Plus. I also have a PlayStation 3. With this combo I could, in theory, watch my shows on my TV instead of my laptop screen, with a minimum of muss and fuss. What I got was a little different from what I expected.
The Sony booths (there are two of them) at E3 are enormous and packed shoulder-to-shoulder with eager gamers. Like Microsoft’s booth, Sony is using its space to showcase games that have a presence elsewhere at E3. But it also is showing off the Move, Sony’s new motion-based controller.
Several weeks ago, Chris and I recorded a podcast about the United States military purchasing PlayStation 3 consoles. The goal wasn’t to provide the men and women serving in the armed forces the chance to play a little Katamari Damacy between deployments. Instead, the goal was to link the consoles together to create a modular supercomputer.
The PS3’s processor is what makes this possible. Sony decided to experiment with the PS3 and incorporated a Cell processor. The Cell processor has two main components: a managing processor and several Synergistic Processing Elements.
December 28, 2009
The US air force has purchased thousands of Playstation 3 units in order to build a supercomputer — but how? Tune in as Jonathan and Chris examine the strategy behind this unorthodox project in this episode.
Lots of stuff going on today, so here are some highlights:
Nintendo dropped the price of the Wii to $199 in the United States. John P. Falcone wrote in CNET’s Crave blog about the change, which comes hot on the heels of Sony’s cut in the Playstation 3’s price to $299, and a little farther back, Microsoft’s cut in the 120GB hard drive version of the Xbox 360. I’m guessing that will help push the three consoles through the holiday season, but I’m also thinking sales will remain slow, based on what I’ve heard.
Andrew Nusca wrote at ZDNet that Microsoft‘s acquisition of Danger has yielded two Sharp-manufactured phones, the Turtle and the Pure. These are part of the so-called Pink Project. The pictures look a little like Danger’s Sidekick devices. A few days ago, Mary Jo Foley at ZDNet said Pink Project phones will use a version of Windows Mobile 7 and will be able to use the Zune music store.
by Jonathan Strickland | August 28, 2009
Hey there! This week was an eventful one for me and Chris at HowStuffWorks.com. On top of the podcasting, blogging, social networking and article writing, Chris and I tested a new project: TechStuff Live! Starting next Tuesday, we will be streaming a live show at 1:00 p.m. Eastern once a week. The show will cover tech news, sites and products that have landed on our radar and a few other fun segments. Plus it’s video! You’ll be able to watch as I say things that inspire Chris to hide behind his computer. We’ll have more details about the show on Monday, so stay tuned.
The episodes this week were inspired by listeners. On Monday, our goal was to demystify the terms megabits, megabytes and megahertz. Of course, we didn’t just focus on the mega range — we also talked about everything from kilobytes to yottabytes. But if you’ve ever wondered how many bytes are in a kilobyte (hint: it’s not 1,000), you should listen to this show. We also explain how you can calculate how long it will take you to download a file assuming your Internet connection is as fast as advertised.
On Wednesday, we talk about the current video game consoles on the market. Chris and I first did an episode about video game consoles more than a year ago. But that show was only five minutes long and didn’t have much detail. This time we give the subject a bit more time and explain why we don’t cover video game news as often as some listeners would like. We recorded the show the day that Sony announced price cuts in the PS3 but before Microsoft announced the cuts to the Xbox 360. With the cheaper 360, I think I may have found my next game console.
Just a few days before E3 started, a video of Sony’s new product, the PSP Go, hit the Web. It featured a fairly goofy skit in which reporter Veronica Belmont met with a Sony representative to get a look at the top secret device. Unfortunately it hit the Intertubes a little too early.
Warner Bros. Interactive Entertainment has a pretty impressive booth at E3 this year. You’ll find everything from Arkham Asylum to a small patch of Middle Earth inside. Oh, and you’ll find lots of people anxiously waiting to play games that won’t be on the market for a few months as well.
Nintendo’s Wii is running off with the prize, at the moment, though Microsoft’s Xbox 360 sold more in February 2009 than it did in the same month for 2008. And 2008 was a leap year, too. James quoted data from industry analysts the NPD Group, explaining that the Wii sold 753,000 machines in February this year, the Xbox 360 sold 391,000 and the PS3 276,000. The Wii sold 74 percent more machines, to the Xbox’s 53 percent. PS3 sales dropped 2 percent, but were up from January 2009’s numbers.
Also, games are on fire. More than 20 million games were sold last month in the United States — and that’s up 14 percent from the year before. Pretty amazing in an economic recession, isn’t it?
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