Posts Tagged: ‘Nintendo 3DS’
The Nintendo 3DS system debuted last March. Almost a year before that, the company unveiled the 3DS to throngs of video game industry professionals and journalists at the 2010 E3 event. But despite that initial, breathless reaction, things have not gone well for the handheld system. According to this press release from the company, Nintendo sold a 3DS to “more than 830,000 people in the U.S. alone.” Keep in mind that Apple’s iPad hit one million units sold within 28 days of its launch. The original iPhone took about twice as long to hit the million unit milestone. Five months after launch, the 3DS is still more than 100,000 units shy of that mark. Now Nintendo is taking steps to boost that number.
We’ve had quite a few remarkable episodes of TechStuff recently. Our epic three-part series on IBM stressed the importance of the company’s motto: THINK. We talked about Intel’s approach to microchip design in our Tick-Tock show. Our Star Wars show focused not on a series of movies but on a national defense system that never quite came together. But this week, we had a particularly special show — our 300th episode.
With the Electronic Entertainment Expo (E3) right around the corner, expect to see lots of news about video games over the next few weeks. We’ll be sending Holly Frey, our new tech editor, to get a first-hand look at the newest developments in gaming. That will include a glimpse at the successor to the Nintendo Wii. But before we dive into rumors, we should look at the news. We’ll start with the recent price cut for the Nintendo Wii.
I read in Ars Technica that last night, Nintendo announced the Japanese debut of its new portable game system, the 3DS. This is the portable system with built-in 3D technology. It uses a lenticular display so you don’t need to wear glasses. The system lets you adjust the 3D settings — you can even play without 3D if you like. It also has a camera that lets you take 3D photos. But you have to view those photos on a Nintendo 3DS to get the effect. I got to play with one at E3 and I thought it was a nifty device.
In a normal 3D screen, the screen displays one image for the left eye, and then a separate image for the right eye. Shutter glasses then show the correct image to the left and right eye by blocking every other image.
In the 3DS display, a technique called parallax-barrier technology is used, as described here…
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