Posts Tagged: ‘games’

This free flash game is fun, intricate, fascinating, experimental… it lets you build machines that include wheels, rockets, motors, etc. A great user interface and interesting parts… great for adults, kids… and anyone who likes Wallace and Gromit: Wallace & Gromit’s Workshop If you have never heard of Wallace and Gromit, this channel can help: [...]

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Funny…

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BrainStuff

Even if you have never seen or heard of the game Minecraft, this video is priceless because of the human story it tells… It may even be funnier if you watch it a second time.

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Movies aren’t the only thing going 3D. NVIDIA has been hyping its 3D gaming features in 2010. Its latest graphics card can now support multiple monitors in 3D – It is called 3D Vision Surround. You can see a demo of the three-screen rig at the end of this video…

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If you ever played Oregon Trail, you won’t want to miss the movie…

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The description:

In Moonbase Alpha, you assume the exciting role of an astronaut working to further human expansion and research. Returning from a research expedition, you witness a meteorite impact that cripples the life support capability of the settlement. With precious minutes ticking away, you and your team must repair and replace equipment in order to restore the oxygen production to the settlement.

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The main point of the game is to run through an environment without getting yourself killed. Unfortunately the environment is filled with things like buzz saws, swinging axes and deadly spikes…

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A programming game that is interesting and challenging, if you like computer programming…

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This video shows game engines making a move to the next level, adding real physics to the destruction of structures. It looks as though every board, brick and stone is being modeled individually in the engine, each with its own destruction characteristics dependent on the weapon that is hitting it: This is a major step [...]

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This game is more a piece of artwork that you walk through, solving little puzzles along the way. You continue to solve the puzzles as much to see what the artist has created next, as to win. It is so stylistically pure and crystalline… Anyway: Little Wheel There is a little walkthru button you can [...]

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This weekend, for the first time, I got so fed up with a game I was playing that I gave up on it and just watched the final cutscene on YouTube. Unfortunately, this didn’t really give me the closure I was looking for. Afterward, all I wanted to do was to start playing the game again from the beginning to see if knowing how it ended would change how I played or perceived what was going on.

Oddly enough, I had a similar experience, though for entirely different reasons, during February’s Art History of Games symposium.

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