Posts Tagged: ‘conferences’

You Asked: How do air-supported structures work? — Jeff, Leander, Texas Marshall Brain Answers: Let’s say you need to cover a big area and you don’t have a lot of money to do it. You might want to cover it to protect it from the rain or to provide some temperature control. For example, you [...]

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After ducking out of work early last Thursday for the evening panels, I spent Friday and Saturday of last week at the Art History of Games symposium. Scholars, game designers, architects, museum curators and the like gathered to talk about how — or in some cases, whether — games have a place in the world of art. It was a densely packed weekend, and I’ll probably write more than one post about it this week. I’m starting off with the Thursday keynote by John Romero, game designer and artist most well-known for his work on games like “Wolfenstein 3D,” “Doom” and “Quake.”

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