Posts Tagged: ‘cloud computing’

Yesterday, Steve Perlman made an announcement that made me a very happy gamer. Perlman is the founder and CEO of OnLive, the cloud computer gaming system Chris and I talked about in an April episode of TechStuff titled “What exactly is cloud gaming?” OnLive is going into a public beta testing phase. Yes! I was worried that the game technology was slipping into oblivion — I hadn’t heard anything about it since before E3.

If you’re not familiar with the concept, here’s a quick rundown. OnLive is a portal service — you can download the software to your PC or Intel-based Mac computer to access a library of popular (and recent) computer games. Later on, you’ll be able to purchase a small console that you can hook up directly to your television and access games. The games themselves are stored on OnLive’s servers. OnLive’s computers do all the work — your computer just gives you a window into the game. That means you don’t need the fastest computer or the most advanced video card to play the latest games — OnLive’s machines take care of the processing for you.

But here’s why I’m excited: I used to be an avid PC gamer. I loved how PCs could support rich games that immersed the player in detailed worlds. To me, PC games provided a much more enjoyable experience than console games, which at the time mostly consisted of various platform games that required the player to press jump at just the right moment.

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Last week, Chris mentioned that the timing of the Google Chrome OS announcement may have been engineered to take the wind out of Microsoft’s sails. See, Microsoft also has a Web-based operating system in development called Windows Azure and the company unveiled specifics about the service earlier this week. Microsoft has allowed testers to experiment with an early build of the product for about a year.

Today, CNET’s Ina Fried writes that Microsoft has announced the pricing for this new product. The company will provide two different billing plans. One plan will bill the customer based upon usage. The other plan (which comes in two varieties) requires the user to enter into a six-month commitment with the service at a reduced rate.

So how much will this cloud computing product cost? Under the usage plan, customers will pay $0.12 per hour for computing, $0.10 for every 10,000 storage transactions and $0.15 per gigabyte of storage. Network bandwidth costs between $0.10 and $0.15 per gigabyte. The six-month plans discount these rates by 15 or 30 percent.

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Hey, guess what? It appears that software piracy is becoming a thing of the past! That’s pretty cool, right? We have cloud computing to thank for that, according to Assistant U.S. Attorney Matthew Parrella. Elinor Mills at CNET attended Symantec’s Norton Cyber Crime Day, where she heard him speak and wrote about it late last week.

The reasons why are pretty simple: Software developers (developers, developers, developers — sorry, I still can’t help it. Thanks, Mr. Balmer) are switching to a downloadable software model. So there are fewer discs that can be copied. And with IT services heading toward cloud computing, people won’t need to install much software on their computers at all. Again, fewer hard copies of software to be pirated.

But, as you may expect, there’s a downside. Isn’t there always?

Parrella feels that the concentration of software in data centers means those facilities will be the most likely targets of attack in years to come.

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Hot on the heels of Google’s announcement that Gmail (and other Google applications) has finally emerged from beta comes a new bombshell: Google is fleshing out the Chrome browser to become a fully-fledged operating system. In the official Google blog, Google executives Sundar Pichai and Linus Upson laid out the strategy behind the new product. According to them, the OS will be fast, secure and designed to support Web applications.

I’m not really surprised by this news. People in the tech industry have gossiped about the possibility of a Google-powered operating system for a couple of years now. When Google Chrome debuted, several tech journalists pointed out that the browser wasn’t just fast — it worked well with other Google products like Gmail and Google Docs. In some ways, Chrome is already an operating system for Web-based applications. But it exists as an application running on top of another operating system like Linux, Windows or Mac OS.

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While I’m aware of the Opera Web browser, I’ve never actually used it. I know that many of the cool features in the Web browsers I use first appeared as standards in Opera. I also know the browser has an enthusiastic community of users. What I didn’t know is that Opera plans to change the way the Web works.

That’s the goal of Opera Unite, a new product from Opera Labs. Opera Unite turns every device running the product into a Web server. If you were to install Opera Unite on your computer (and it works with Windows, Mac OS and Linux), you could host content on your own machine and allow other people to see and interact with your information. You can share files, run a chat room, install a media player or even host an entire Web site on your own computer.

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A TechStuff listener named Keith wrote in a while back and asked an interesting question. Keith wanted to know what would happen to the information you store online in the event of your death. If you used cloud services like Google Docs, would a beneficiary be able to retrieve the information? Would the service delete the account? Would it just remain dormant online until the end of time (or at least until the end of the Internet)? And what about all the people you interact with online? How could your surviving friends and family contact these people and let them know what happened if they don’t have access to your account?

The short answer is that unless your beneficiaries wade through complicated legal maneuvers, your information will remain locked away in most cases. Yuki Noguchi of NPR points out many of the problems with accessing a deceased person’s information online. Noguchi quotes lawyer John Dozier, Jr. who points out the main problem is that technological developments are outpacing the law. In a way, it’s very similar to the financial side of many Web services — the first step is figuring out how to create the service. The next step is finding a way to make money off of it. Some services, like Twitter, are still trying to achieve that second step. The legal issues follow the same pattern.

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This week in the TechStuff podcast, Chris and I tackled the subjects of cloud gaming in general and OnLive in particular on Monday and Really Simple Syndication (RSS) on Wednesday. We also took the opportunity to dig up the corpse of the Phantom gaming console, one of the most appropriately-named devices I can think of since it never actually materialized.

During our discussion on cloud gaming, in between random movie references (there were a lot of them in this episode), we talk about the OnLive gaming service. OnLive promises to deliver high-quality gaming experiences in a streamlined package. You will be able to install the OnLive gaming platform on a PC, a Mac or you can purchase a small console that you then hook up to your television. The system will let players compete against or cooperate with each other across the Internet. Best of all, OnLive will handle all the heavy processing on a cloud computer system.

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The phantom game console was designed to allow gamers to play any game from any system. The system hasn’t panned out yet, but gamers still hope for cloud gaming capacities. Learn more about cloud gaming in this podcast from HowStuffWorks.com.

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According to Steve Lohr of The New York Times, Sun Microsystems and IBM are in talks about a $7 billion acquisition.

That’s a lot of money. But it’s a big deal. It’d bring together two of the biggest names in computer servers, and as Lohr pointed out, it could bring up some antitrust hurdles for the two companies to overcome, should they reach a deal. If you’re a Sun shareholder, it looks particularly good for you; shares were up 65.3 percent this morning, but IBM’s were down 2.2 percent.

IBM is really into cloud computing, where your data and sometimes your applications are all stored on servers via the network, or the Internet. Sun is scheduled to throw its hat into the ring today, Charles Cooper at CNET wrote Tuesday. At the company’s CommunityOne event, Sun will disclose its application programming interface (API) that will enable developers to write applications for the Sun cloud computing platform.

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The next version of Canonic’s Ubuntu Linux distribution, 9.10, carries the quirky codename of Karmic Koala. The server edition of the operating system will be tuned into cloud computing, according to James Urquhart at CNET.

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