Posts Tagged: ‘cloud computing’
Yesterday, Steve Perlman made an announcement that made me a very happy gamer. Perlman is the founder and CEO of OnLive, the cloud computer gaming system Chris and I talked about in an April episode of TechStuff titled “What exactly is cloud gaming?” OnLive is going into a public beta testing phase. Yes! I was worried that the game technology was slipping into oblivion — I hadn’t heard anything about it since before E3.
If you’re not familiar with the concept, here’s a quick rundown. OnLive is a portal service — you can download the software to your PC or Intel-based Mac computer to access a library of popular (and recent) computer games. Later on, you’ll be able to purchase a small console that you can hook up directly to your television and access games. The games themselves are stored on OnLive’s servers. OnLive’s computers do all the work — your computer just gives you a window into the game. That means you don’t need the fastest computer or the most advanced video card to play the latest games — OnLive’s machines take care of the processing for you.
But here’s why I’m excited: I used to be an avid PC gamer. I loved how PCs could support rich games that immersed the player in detailed worlds. To me, PC games provided a much more enjoyable experience than console games, which at the time mostly consisted of various platform games that required the player to press jump at just the right moment.
Hey, guess what? It appears that software piracy is becoming a thing of the past! That’s pretty cool, right? We have cloud computing to thank for that, according to Assistant U.S. Attorney Matthew Parrella. Elinor Mills at CNET attended Symantec’s Norton Cyber Crime Day, where she heard him speak and wrote about it late last week.
The reasons why are pretty simple: Software developers (developers, developers, developers — sorry, I still can’t help it. Thanks, Mr. Balmer) are switching to a downloadable software model. So there are fewer discs that can be copied. And with IT services heading toward cloud computing, people won’t need to install much software on their computers at all. Again, fewer hard copies of software to be pirated.
But, as you may expect, there’s a downside. Isn’t there always?
Parrella feels that the concentration of software in data centers means those facilities will be the most likely targets of attack in years to come.
This week in the TechStuff podcast, Chris and I tackled the subjects of cloud gaming in general and OnLive in particular on Monday and Really Simple Syndication (RSS) on Wednesday. We also took the opportunity to dig up the corpse of the Phantom gaming console, one of the most appropriately-named devices I can think of since it never actually materialized.
During our discussion on cloud gaming, in between random movie references (there were a lot of them in this episode), we talk about the OnLive gaming service. OnLive promises to deliver high-quality gaming experiences in a streamlined package. You will be able to install the OnLive gaming platform on a PC, a Mac or you can purchase a small console that you then hook up to your television. The system will let players compete against or cooperate with each other across the Internet. Best of all, OnLive will handle all the heavy processing on a cloud computer system.
The phantom game console was designed to allow gamers to play any game from any system. The system hasn’t panned out yet, but gamers still hope for cloud gaming capacities. Learn more about cloud gaming in this podcast from HowStuffWorks.com.
According to Steve Lohr of The New York Times, Sun Microsystems and IBM are in talks about a $7 billion acquisition.
That’s a lot of money. But it’s a big deal. It’d bring together two of the biggest names in computer servers, and as Lohr pointed out, it could bring up some antitrust hurdles for the two companies to overcome, should they reach a deal. If you’re a Sun shareholder, it looks particularly good for you; shares were up 65.3 percent this morning, but IBM’s were down 2.2 percent.
IBM is really into cloud computing, where your data and sometimes your applications are all stored on servers via the network, or the Internet. Sun is scheduled to throw its hat into the ring today, Charles Cooper at CNET wrote Tuesday. At the company’s CommunityOne event, Sun will disclose its application programming interface (API) that will enable developers to write applications for the Sun cloud computing platform.
The next version of Canonic’s Ubuntu Linux distribution, 9.10, carries the quirky codename of Karmic Koala. The server edition of the operating system will be tuned into cloud computing, according to James Urquhart at CNET.
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